I get asked a ton how to edit slave files on retro pie for
Traditional editing on an Amiga
I could show this on a real Amiga, unfortunately, I don’t have enough memory on my real system as it is completely standard and has a 1mb memory where the recommended for WHDload is around 4-5mb to support both the preload and game memory requirement.
So I prepared before doing this piece and got FS-UAE setup and my hard drive (HDF) ready to go with workbench 3.1 and in this case Alien breed unzipped and ready to go. ( The disks with \ these are my c and drive on my PC)
Now on the Amiga its pretty easy to edit
Then you get the Information panel pop up for the slave file, and this is where you can edit things like custom options now alien breed does not have any requirement to alter the save file this way, but games like chuck rock 2 require you to alter its slave file to get its custom options and all you needed to do was enter Custom1=1 into the comments section and hit the save button pretty simple.
That is pretty much it for editing on the real Amiga and it really is pretty simple stuff, but it’s not quite as straightforward on the emulated retrofit A
Amiberry .Slave editing
Unlike the Amiga editing process, it’s not possible to edit the .slave file itself on a PC for a simple reason windows does not have the support of its programming language and therefore it’s impossible to edit it however
Built On Amiga DOS
Amiberry is however built on an Amiga DOS base very much like the FS-UAE and Amiberry in fact, they are pretty much clones of wine and as result its ability to read
Now instead of unzipping each game to your
Finding the Auto startup file’s
Now I mentioned about SSH in my Retropie project piece and it’s really important here.
When you open up your Pi’s SD card you get a screen like this (below) now if you follow the below navigate to folder process we get to the key to this whole editing process
These are the autostart files that
Editing the Autoboot Files & adding to it
Look familiar? It should WHDloader boot files are carbon copies of the.Slave files information like we saw on the real Amiga workbench and as I said earlier WHDloadbooter and Amiberry are running on Amiga does so when
Autostart familiar? it should WHDloader boot files are carbon copies of the .slave files information like we saw on the real Amiga workbench and as I said earlier WHDloadbooter and Amiberry are running on Amiga dos so when whdload booter sees the game you want to use it gathers all of the data from the slave’s information into an Autostart file into the above folder and adds WHDloadbooter information to so next time it loads quickly
Adding to the Autoboot
Adding to it to enable things like trainers is simple where it says SLAVE= like in the image above go to the end of that line leave a space and enter what it says for example chuck rock II Next time booting will show the trainer menu.
That’s it on editing .slave files on Amiberry WHDload Booter
Until Next Time